using UnityEngine;

namespace I2.Loc
{
	public class RegisterGlobalParameters : MonoBehaviour, ILocalizationParamsManager
	{
		public virtual void OnEnable()
		{
			if (!LocalizationManager.ParamManagers.Contains(this))
			{
				LocalizationManager.ParamManagers.Add(this);
				LocalizationManager.LocalizeAll(Force: true);
			}
		}

		public virtual void OnDisable()
		{
			LocalizationManager.ParamManagers.Remove(this);
		}

		public virtual string GetParameterValue(string ParamName)
		{
			return null;
		}
	}
}
